// Poe's Conig - pretty much casey's with minor tweaks //_Set Netcode vars_ cl_cmdrate "101" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems. cl_lagcompensation "1" cl_updaterate "101" cl_smooth "1" rate "27000" //_Set MP vars_ mp_decals "10" // How many player sprays will be shown. //_Set Client vars_ cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images. cl_ragdoll_physics_enable "0" // Disables ragdoll. cl_show_splashes "0" // Disables water splashes. cl_phys_props_enable "1" // Enables Phsyics Props. cl_phys_props_max "0" // Maximum amount of Physics props allowed. cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load. //_Set Render vars_ r_decals "200" // Disables decals. r_drawbatchdecals "0" // Enables the rendering of decals in batch. r_decal_cullsize "1" // Any decals under this size are not rendered. r_rootlod "1" // Base lod of the model in the memory. r_lod "0" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor. r_modellodscale "1.0" // The transitioning power of LOD. r_drawmodeldecals "0" // Models decals, I.E. Blood. r_shadowmaxrendered "32" // Max shadows the game will render. r_shadows "1" // Disables shadows (Change to 1 if you like them.) r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model. r_dynamic "0" // Disables dynamic lights. r_propsmaxdist "1200" // Max distance at which props are rendered. r_drawdetailprops "1" // Enables the rendering of detail props. r_occlusion "1" // Enables the Model Occlusion system. r_renderoverlayfragment "0" r_3dsky "0" // Disables the rendering of 3d sky boxes. r_waterdrawreflection "0" // Disables the rendering of water reflections. r_waterforceexpensive "0" // Forces cheap water. r_drawflecks "0" // Disables the sparks and dirt from bullet impacts. r_eyes "0" // Disables eyes in models. r_teeth "0" // Disables teeth in models. gl_clear "0" // Disables the gl_clear convariable! //_Set Materials vars_ mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen. mat_disable_bloom "1" // Disables bloom effects. mat_hdr_enabled "0" // Disables HDR. mat_hdr_level "0" // Double Disables HDR. mat_specular "0" // Disables Specularity on objects. mat_picmip "1" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes. mat_antialias "0" // Disables the use of multisampling to smooth out edges. mat_bumpmap "0" // Disables bump mapping. mat_clipz "0" // Disables optimized Z-Buffer rendering. mat_compressedtextures "0" // Disables texture compression. Users with low amounts of system memory should turn this on. mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth. mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8. mat_trilinear "0" // Disables the use of Trilinear mipmapping. mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8. mat_forceaniso "4" mat_antialias "0" cl_min_ct "4" cl_min_t "1" cl_minmodels "1" //_Set Violence vars_ violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" //_Set HUD vars_ net_graph "3" // Enables net_graph (Required in SS round) net_graphpos "2" // Adjusts netgraph position-set between 1 and 3. fps_max "100" bind "ESCAPE" "cancelselect" bind "*" "buy deagle" bind "," "buyammo1" bind "." "buyammo2" bind "0" "slot10" bind "1" "slot1" bind "2" "slot2" bind "3" "slot3" bind "4" "slot4" bind "5" "slot5" bind "6" "slot6" bind "7" "slot7" bind "8" "slot8" bind "9" "slot9" bind "`" "toggleconsole" bind "a" "lastinv" bind "b" "buymenu" bind "c" "+voicerecord" bind "d" "+back" bind "e" "+forward" bind "f" "+moveright" bind "g" "drop" bind "h" "cl_crosshairscale 1200" bind "i" "showbriefing" bind "j" "cl_crosshairscale 3500" bind "k" "" bind "m" "chooseteam" bind "n" "nightvision" bind "o" "buyequip" bind "q" "+showscores" bind "r" "+reload" bind "s" "+moveleft" bind "t" "impulse 201" bind "u" "messagemode2" bind "v" "use weapon_smokegrenade" bind "w" "+use" bind "x" "radio2" bind "y" "messagemode" bind "z" "radio1" bind "SPACE" "+duck" bind "SHIFT" "+speed" bind "F1" "autobuy" bind "F2" "rebuy" bind "F4" "bug" bind "F5" "jpeg" bind "F6" "save quick" bind "F7" "load quick" bind "F10" "quit prompt" bind "KP_HOME" "buy m4a1; buy ak47" bind "KP_UPARROW" "buy awp" bind "KP_PGUP" "buy mp5" bind "KP_LEFTARROW" "Buy smokegrenade" bind "KP_5" "buy hegrenade" bind "KP_RIGHTARROW" "buy flashbang" bind "KP_END" "buy vest" bind "KP_DOWNARROW" "buy vesthelm" bind "KP_PGDN" "buy defuser" bind "MWHEELDOWN" "use weapon_flashbang" bind "MWHEELUP" "use weapon_hegrenade" bind "MOUSE1" "+attack" bind "MOUSE2" "+attack2" bind "MOUSE4" "+jump" bind "PAUSE" "pause" cl_righthand "1" mat_monitorgamma 1.6 cl_rumblescale "1.0" cl_debugrumble "0" cl_team "default" cl_class "default" cl_detail_max_sway "5" cl_detail_avoid_radius "64" cl_detail_avoid_force "0.4" cl_detail_avoid_recover_speed "0.25" cc_linger_time "1.0" cc_predisplay_time "0.25" cc_subtitles "0" cc_lang "" crosshair "1" cl_observercrosshair "1" cam_snapto "0" cam_idealyaw "90" cam_idealpitch "0" cam_idealdist "64" c_maxpitch "90" c_minpitch "0" c_maxyaw "135" c_minyaw "-135" c_maxdistance "200" c_mindistance "30" c_orthowidth "100" c_orthoheight "100" joy_name "joystick" joy_forwardthreshold "0.15" joy_sidethreshold "0.15" joy_pitchthreshold "0.15" joy_yawthreshold "0.15" joy_forwardsensitivity "-1" joy_sidesensitivity "1" joy_pitchsensitivity "1" joy_yawsensitivity "-1" joy_response_move "1" joy_response_look "0" joy_lowend "1" joy_lowmap "1" joy_accelscale "0.6" joy_autoaimdampenrange "0" joy_autoaimdampen "0" joy_diagonalpov "0" joy_display_input "0" joy_wingmanwarrior_turnhack "0" cl_upspeed "320" cl_forwardspeed "400" cl_backspeed "400" lookspring "0" lookstrafe "0" joystick "0" m_pitch "0.022" m_filter "0" sensitivity "1.25" zoom_sensitivity_ratio 1 m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_mousespeed "1" cl_mouselook "1" cl_idealpitchscale "0.8" net_graph "3" net_scale "5" net_graphpos "2" net_graphsolid "1" voice_modenable "1" hud_fastswitch "1" muzzleflash_light "1" cl_buy_favorite_quiet "0" cl_buy_favorite_nowarn "0" cl_autowepswitch "0" cl_autohelp "0" cl_radartype "0" cl_radaralpha "200" cl_locationalpha "150" cl_crosshaircolor "3" cl_dynamiccrosshair "0" cl_scalecrosshair "1" cl_crosshairscale "1200" cl_crosshairalpha "999999" cl_crosshairusealpha "1" cl_radar_locked "0" overview_preferred_mode "1" overview_preferred_view_size "600" hud_classautokill "1" overview_health "1" overview_names "1" overview_tracks "1" overview_locked "1" overview_alpha "1.0" spec_scoreboard "0" cl_spec_mode "3" commentary_firstrun "0" scene_showfaceto "0" ai_report_task_timings_on_limit "0" ai_think_limit_label "0" npc_height_adjust "1" sv_pvsskipanimation "1" scene_showlook "0" scene_showmoveto "0" commentary "0" xbox_throttlebias "100" xbox_throttlespoof "200" xbox_autothrottle "1" func_break_max_pieces "15" suitvolume "0.25" sv_noclipaccelerate "5" sv_noclipspeed "5" sv_specaccelerate "5" sv_specspeed "3" sv_specnoclip "1" sv_skyname "sky_dust" sv_backspeed "0.6" joy_wingmanwarrior_centerhack "0" joy_axisbutton_threshold "0.3" voice_forcemicrecord "1" voice_enable "1" voice_scale "1" snd_duckerthreshold "0.15" snd_duckerreleasetime "2.5" snd_duckerattacktime "0.5" snd_ducktovolume "0.55" adsp_debug "0" dsp_dist_max "1440.0" dsp_dist_min "0.0" snd_mixahead "0.1" snd_musicvolume "1.0" volume "0.800000" snd_pitchquality "1" snd_digital_surround "0" vprof_warningmsec "10" vprof_unaccounted_limit "0.3" vprof_verbose "1" vprof_graphheight "256" vprof_graphwidth "512" texture_budget_background_alpha "128" texture_budget_panel_bottom_of_history_fraction ".25" texture_budget_panel_height "284" texture_budget_panel_width "512" texture_budget_panel_y "450" texture_budget_panel_x "0" budget_panel_height "384" budget_panel_width "512" budget_panel_y "50" budget_panel_x "0" budget_background_alpha "128" budget_bargraph_range_ms "16.6666666667" budget_panel_bottom_of_history_fraction ".25" budget_history_range_ms "66.666666667" budget_history_numsamplesvisible "100" budget_show_history "1" budget_show_averages "0" budget_show_peaks "1" budget_averages_window "30" budget_peaks_window "30" budget_bargraph_background_alpha "128" r_gamma "1" sv_forcepreload "0" sv_voiceenable "1" sv_logbans "0" sv_log_onefile "0" sv_logecho "1" sv_logflush "0" sv_logfile "1" sv_logsdir "logs" dsp_enhance_stereo "0" dsp_volume "1.0" dsp_slow_cpu "0" cl_allowupload "1" mp_decals "200" r_drawmodelstatsoverlaymax "1.5" r_drawmodelstatsoverlaymin "0.1" r_ambientfactor "5" r_ambientfraction "0.1" r_ambientmin "0.3" r_ambientboost "1" r_eyesize "0" r_eyeshift_z "0" r_eyeshift_y "0" r_eyeshift_x "0" r_eyemove "1" r_eyegloss "1" skill "1" closecaption "0" con_enable "1" cl_downloadfilter "all" cl_allowdownload "1" cl_forcepreload "1" cl_soundfile "sound/player/jingle.wav" cl_logofile "materials/vgui/logos/1.jpeg" cl_timeout "30" cl_showpluginmessages "1" tv_nochat "0" sv_unlockedchapters "1" cl_updaterate "101" cl_cmdrate "100.000000" bgmvolume "1" voice_scale ".45" password "zp" cl_restrict_server_commands "0" name "[FX]" alias weapswitch "prim" alias prim "slot1; alias weapswitch sec" alias sec "slot2; alias weapswitch prim" bind "a" "weapswitch" clear echo _Casey's Config v2 (CAL compliant) loaded_